I. Levels 41-50 Overview
There is a ton of group content in this level range, mostly from level 45 to level 50. Content will be color-coded as small fellowship, fellowship, or raid. Please let me know if you can think of any group content from these areas that I haven't listed.
II. Reminders/Preparations
A. Class Books - These became available to purchase from your class trainer at level 39, so be sure to buy them if you haven't already. Each class has three books, each of which grants a class point when completed. PLEASE NOTE: The books generally require you to talk to an NPC after acquiring them. It's only after you talk to the NPC that pages will begin to drop for you, so don't forget that step. Before going to the new areas, confirm that each corresponding deed in your class deed log now shows a list of eight pages to find, and you're all set.
B. Class Quests - Each class gets its own level 50 class quests (you can pick them up at level 45). The intro quest gets you to the two main quests, and completing them both gets you a final quest with a reward of a class point. Each of the two main quests has three stages. For the first stage, you have to kill a mob somewhere out-of-the-way, and get some drops that will only drop for you personally, while you have the quest. The second stage requires rare-ish drops from tougher mobs, but anyone can get them, so we have a bunch stored in the ASFBank character, or you can barter for them in a skirmish camp. The third stage requires two "boss" drops, from bosses in either Urugarth or Carn Dûm. You can get these from ASFBank or the skirmish camp as well, or you can get them yourself when we run those instances.
C. Crafting Guilds - Once you complete the first part of the Expert crafting tier in a craft, you should become eligible to join a crafting guild. If you're going to craft with your character, it's definitely worth joining a guild, as they provide a lot of recipes (including all legendary item recipes) that you can't get anywhere else. In particular, crafting is the only way to make the best crafted relics for legendary items, which are bind-on-acquire. Once you join, be sure to pick up the recipes for the rep items in your guild, so you can start making those regularly and leveling up in reputation with the guild.
III. Misty Mountains - After the revamp of the Misty Mountains, this zone goes up to level 45, but the associated raid in Helegrod is level 50, so you'll need to go to Angmar and/or Forochel to finish leveling.
Landscape Group Content
A. Giant Halls
A1 - Giant Country (45) - Auto-bestowed when entering the pass of Rakhâs-Bizar
A2 - The Masters of the Mammoth (45) - Bestowed by Golhador in the High Crag
A3 - Thunder in the Mountains (45) - Prerequisites: Giant Country, Scouting the Mountains (end of the Trollshaws chain starting with Giant Footprints)
A4 - Towering Champions (45) - Prerequisites: The Masters of the Mammoth
A5 - Warning: Evil Giants (45) - Prerequisites: Warning: Evil Men, Warning: Evil Dwarves, all from Vighar Roadwalker in the High Crag
Instances
B. Goblin-Town Throne Room - Note that all four quests for this area are acquired OUTSIDE the instance, and can only be received after completing the soloable prerequisites (same prereqs for all four quests)
B1 - A Great Goblin (45) - Prerequisites: Investigating Goblin-Town chain (Goblins at the Gate, Order from the Darkness, Memory of the Wargs, Rumours of the North, Indecipherable)
B2 - Aklash, the Leader of Soldiers (45) - Prerequisites: Investigating Goblin-Town chain (Goblins at the Gate, Order from the Darkness, Memory of the Wargs, Rumours of the North, Indecipherable)
B3 - Rakothúrz and Horm (45) - Prerequisites: Investigating Goblin-Town chain (Goblins at the Gate, Order from the Darkness, Memory of the Wargs, Rumours of the North, Indecipherable)
B4 - The Emissary (45) - Prerequisites: Investigating Goblin-Town chain (Goblins at the Gate, Order from the Darkness, Memory of the Wargs, Rumours of the North, Indecipherable)
C. Helegrod (50) - There are some quests for these instances that are granted inside the instance, but the ones below are found outside. I'm not confident on the exact dependencies, but according to the wiki, all the quests below have the following shared prerequisites: Stirrings within Helegrod, The Deeds of Durin, In Sight of the Bitter Stair. The additional prereqs for the first three below quests are all granted by Sigrun in the Bruinen Source North; the prereqs for the last two are granted by Elrond. Finally, note that the Drake, Giant, and Spider wings are all sized for 12, but the Dragon wing allows 24.
C1 - Raid: A New Queen for Deepest Helegrod (50) - Prerequisites: Ancient Foes of the Spider-Bane
C2 - Raid: Reclaiming Eregion's Gift (50) - Prerequisites: Old Friendships
C3 - Raid: Servants of Angmar (50) - Prerequisites: The Extent of the Threat
C4 - Raid: Storvâgûn the Traitor (50) - Prerequisites: Save Arifael
C5 - Raid: The Corcur of Helegrod (50) - Prerequisites: The Corcur Arise
Epic
D. Volume I, Book 5 - Chapters 5 & 8 can be done in a fellowship, or solo with inspiration.
IV. Western Angmar - Angmar's landscape content is heavy with stuff that requires a group, mostly small fellowship or fellowship. Very little of this is actually needed to get into other areas, but it's fun to do on level with a group, which is what SLOTRO is for! I personally tend to do the western half of Angmar (up to the point where you travel to Gabilshathûr), then go to Forochel, then return for the rest of Angmar, so I'm breaking the guide into Western and Eastern sections.
Landscape Group Content
A. The Ram Dúath - These quests all come from the earth-kin village of Lehmä-Koti. Although they are marked as small fellowship, they are usually soloable.
A1. Stolen Skulls (42)
A2. The Goblins' Treasure (43)
A3. The Far Reaching Hand (42) - Prerequisites: Orcs in the Ram Dúath, Strength of Stone, both granted by Chief Tuokki
A4. Wings of Darkness and Death (42) - Prerequisites: In the Dark Clefts, granted by Chief Tuokki
A5. Mistress of Shadows (42) - Prerequisites: In the Dark Clefts, Wings of Darkness and Death
B. Aughaire
B1. Dark Hunters (44) - Prerequisites: Crannog's Challenge
B2. Bloodwing (44) - Prerequisites: Crannog's Second Challenge
B3. The Ongbúrz and the Iron Crown (43) - Prerequisites: Crannog's Third Challenge
B4. Dark Vengeance (44) - Prerequisites: Crannog's Third Challenge
B5. False Orders (44) - Prerequisites: The Rite of Clúcath
B6. The Lord of the Western Marches (45) - Prerequisites: False Orders
C. Donnvail - All of these quests have the prerequisite The Light of Hope
C1. Muiráthakh, the Silent Judge (44)
C2. The Minions of Muiráthakh (44)
C3. Fûshath the Beast (45)
D. Malenhad
D1. Half-Shell (43)
D2. Swamp-Dweller (44) - Prerequisites: Half-Shell
D3. Ancient Lair (44)
D4. The Blood-Price (44)
D5. The Blood-Bond (44) - Prerequisites: The Blood-Price
D6. Blood-Pact (45) - Prerequisites: The Blood-Bond
Instances
E. The Halls of Night - This instance becomes available at level 40, but must be discovered (at 0.4N, 37.6W) before it can be played.
E1. Family History (40) - This quest is essentially a vector to The Halls of Night. It is granted by Declan in Aughaire.
Epic
F. Volume I, Book 6 - This book is entirely soloable. Note that the watching stones that make up the Rammas Deluon (between Malenhad and Duvuinen) can only be passed after completing Book 6, Chapter 6 (although you can be summoned/mustered to the other side).
V. Forochel
Landscape Group Content
A. Quests
A1. The Raven (44)
A2. Driving the Beasts Out (45) - Prerequisites: The Hunt is Afoot
A3. The Longest Fangs (46) - Prerequisites: Another Thin Winter
A4. Wayward Hunter (46)
A5. Arnmórth the Exacting (47) - Prerequisites: The Key to Their Greed
A6. The Root of the Problem (47) - Prerequisites: Not in Hot Water
A7. The Wayward Bull (48) - Prerequisites: Protecting the Herd
A8. Cold as Death (50) - Prerequisites: Exiles of Winter
B. The Battle for Forochel -- Discover the four camps of the Lossoth faction, found scattered around Forochel. These camps can be "controlled" like the control points in Annúminas, and when they are, two hunters will be present with daily reputation quests. While the quests themselves are soloable, taking control of the camps can be difficult to do without some help.
VI. Eastern Angmar
Landscape Group Content
A. Gabilshathûr
A1. The Arena of Maethad (47)
A2. Gem-Hunter (47) - Prerequisites: accepted quest The Arena of Maethad
A3. Champion of Maethad (48) - Prerequisites: The Arena of Maethad
A4. Master of Maethad (48) - Prerequisites: Champion of Maethad
A5. A Dire Need (48) - Prerequisites: Desperate Straits
A6. Scaled Menace(48) - Prerequisites: accepted quest A Dire Need
B. The Seven Swords (47) - Prerequisites: There are seven NPCs scattered around southeastern Angmar, and each holds a sword-quest-giving-item you will get when you defeat him. Collect all seven, turn in the quests to Nethraw, and he will grant you the small fellowship instance quest.
C. Imlad Balchorth
C1. Spirits of Old (47)
C2. Eliminate the Darkwater (48) - Prerequisites: The Highwayman
C3. Múl Kholuim, the Keeper of Books (48) - Prerequisites: The Highwayman
C4. Weapons of the Orcs (48) - Prerequisites: Tools of the Orcs
C5. Gaeruan's Rage (48) - Prerequisites: accepted quest Weapons of the Orcs
C6. Purification of Death (48) - Prerequisites: The Tincture
C7. The Cauldron of Death (49) - Prerequisites: Purification of Death
C8. Banish the Spirits (49)
C9. Discovering the Source (49) - Prerequisites: Foul Waters
C10. Raid: The Master of Imlad Balchorth (49) - Prerequisites: The Cauldron of Death
C11. Cease the Reign (50)
D. Gath Forthnir
D1. Help from the South (49)
D2. Into the Bails (49) - Prerequisites: Sacrifice to the Iron Crown
D3. Stamping Out the Enemy (49)
D4. Cries of the Host (50) - Prerequisites: The Winged Host
D5. Raid: Bogbereth (50) - Prerequisites: Bogbereth's Brood
D6. The Battle for Aughaire (50)
D7. The Battle Before the Rammas Deluon (50)
D8. The Battle of Rhunendin (50)
D9. The Keeper Garthamendir (50) - Prerequisites: Into the Bails
E. Nan Gurth
E1. End the Nightmare (49) - Prerequisites: My Heart's Hope, chain begins with a drop from a Goblin-Town Shadow-Skulker in Minas Maur (Tarnished Bracelet)
E2. Bâlak, Emissary of the White-Hand (50) - Prerequisites: Pledge of the White Hand, begins with drop from Caran, a mob patrolling Himbar
E3. Karstíona, Emissary of the Trév Duvárdain (50) - Prerequisites: Pledge of the Trév Duvárdain, begins with drop from Rós, a mob patrolling Himbar. You'll have to beat this guy as part of Book 8, Chapter 1, so get the quest before you do that part of the epic.
E4. Laugi Goldentongue, Emissary of the Dourhands (50) - Prerequisites: Pledge of the Dourhands, begins with drop from Górdan, a mob patrolling Himbar. You'll have to beat this guy as part of Book 8, Chapter 1, so get the quest before you do that part of the epic.
E5. Prakhum, Emissary of the Goblins (50) - Prerequisites: Pledge of the Goblins, begins with drop from Fotath, a mob patrolling Himbar. You'll have to beat this guy as part of Book 8, Chapter 1, so get the quest before you do that part of the epic.
Instances
F. Urugarth -- Note that Further Upstream has a prerequisite from Imlad Balchorth. Also note that after completing The Enemy's Arms and Thinning the Horde, the fellowship can stop and port to Gath Forthnir to turn both in. They can then pick up Ending Terror, and port to Tármunn Súrsa to pick up Skinning the Beasts, before returning to the instance. This will make it possible to complete all Urugarth quests in a single run through the instance.
F1. The Enemy's Arms (49) - get in Gath Forthnir, turn in at Gath Forthnir
F2. Thinning the Horde (49) - get in Gath Forthnir, turn in at Gath Forthnir
F3. Further Upstream (50) - Prerequisites: Discovering the Source, get in Myrkwyrth
F4. Moving Mountains (50) - get in Tármunn Súrsa
F5. Quenching the Flames (50) - get in Tármunn Súrsa
F6. The Drake-Queen's Brood (50) - get in Tármunn Súrsa
F7. Skinning the Beasts (50) - Prerequisites: The Enemy's Arms, get in Tármunn Súrsa
F8. Ending Terror (50) - Prerequisites: Thinning the Horde, get in Gath Forthnir
G. Carn Dûm -- Note that Queen of the Host has a prerequisite from Gath Forthnir. Also note that Lord of the Gertheryg and Heart of the Waters have prerequisites in Urugarth, so you should do that instance first. Finally, after completing Lifting the Yoke (early in the instance), you can return to Tármunn Súrsa, turn in that quest, and pick up The Strongest Back, so you can complete all quests in one run through Carn Dûm.
G1. Queen of the Host (50) - Prerequisite: Cries of the Host, get in Gath Forthnir
G2. Lifting the Yoke (50)
G3. Lord of the Gertheryg (50) - Prerequisite: Moving Mountains (from Urugarth), get in Tármunn Súrsa
G4. Heart of the Waters (50) - Prerequisite: Further Upstream (from Urugarth), get in Gath Forthnir
G5. The Strongest Back (50) - Prerequisite: Lifting the Yoke, get in Tármunn Súrsa
H. Barad Gúlaran - All of these quests become available after you complete Book 9, Chapter 2. They can all be picked up in Gath Forthnir.
H1. Army of One (50)
H2. Master of Barad Gúlaran (50)
H3. Sheathed in Ancient Iron (50)
H4. Sorceresses of the Black Tower (50)
I. The Rift of Nûrz Ghashu
I1. Into the Rift (50) - Vector quest from Rivendell to the Rift.
I2. Mushroom for Rivendell (50) - Get in Iorelen's Camp.
I3. The Craft of the Enemy (50) - Get in Iorelen's Camp.
I4. The Eldgang (50) - Get in Iorelen's Camp.
I5. Threat of Fire (50) - Get in first Eldgang camp in the Rift.
I6. The Message (50) - Get in first Eldgang camp in the Rift. This quest must be turned in at the same camp, so remember to go back in after the raid is complete, while you still have the locks.
I7. Aiding the Eldgang (50) - Get in first Eldgang camp in the Rift.
I8. A Villain Unveiled (50) - Get from drop from Thrâng. Turn in in same room.
I9. An Ancient Threat (50) - Get from second Eldgang camp in the Rift (Thrâng's room).
I10. The Fall of Thaurlach (50) - Get from drop from Thaurlach.
Epic
J. Volume I, Book 7 - Chapter 8 can be done in a fellowship, or solo with inspiration.
K. Volume I, Book 8 - Chapter 1 can be done in a fellowship, and Chapter 5 can be done in a small fellowship, or either can be done solo with inspiration.
VII. Epic Volume I, Books 9-15
A. Book 9 - All solo.
B. Book 10 - Chapter 14 can be done in a small fellowship, or solo with inspiration.
C. Book 11 - Chapters 3, 6, 7, 9, and 10 can be done in a small fellowship, or solo with inspiration.
D. Book 12 - Chapters 2, 3, 5, 6, 8, and 9 can be done in a fellowship, or solo with inspiration.
E. Book 13 - Chapter 6 can be done in a small fellowship, and 9 can be done in a full fellowship, or either can be done solo with inspiration.
F. Book 14 - Chapters 1, 12, and 15 can be done in a fellowship, or solo with inspiration.
G. Book 15 - Chapter 12 can be done in a fellowship, or solo with inspiration.
VIII. Eregion
Landscape Group Content
A. Quests - The first six are all marked as small fellowship, but Leader of the Foul Wood is generally the only one where you really need help on level. The last three are levels 54, 57, and 60, respectively, and are really a part of the Moria content -- I'm just including them here because you actually get the quests in Eregion.
A1. A Foul Wood (48)
A2. Seeds for the Future (48)
A3. Keepers of the Wood (49) - Prerequisites: A Foul Wood
A4. Leader of the Foul Wood (49) - Prerequisites: Keepers of the Wood
A5. Planting Anew (49) - Prerequisites: Seeds for the Future
A6. Bill's Safe Return (50) - Prerequisites: A Wandering Pony
A7. A Flight of Drakes
A8. The Siege of Barad Morlas
A9. Midnight Raid
Instances -- The library and school become available at level 50.
B. The Library at Tham Mírdain
B1. A Matter of Knowledge
B2. Chieftain Gûrsh
B3. Pillagers of Knowledge
B4. Purging the Overmasters
C. The School at Tham Mírdain
C1. Commander Târsh
C2. Biting the White Hand
C3. Blade of the Dunlending
C4. Musings and Teachings
Epic
D. Volume II, Book 1 -- This book is all soloable, and starts near Echad Dúnann, which is near the end of the area (proceeding in the "canonical" way), but a lot of people like to skip ahead and do this at level 45, as Chapter 9 gives you your first legendary weapon. Getting it early allows you to level it up while you're doing the other content.
IX. Other
A. Sarnúr - This is a level-50 reputation area in Ered Luin, just to the west of Noglond. The six associated quests come from the Blue Stone Garrison, located in Thorin's Hall. Only three of them are group quests, but I'm listing all six so you can make sure you've got them. Getting kindred-level reputation with Thorin's Hall allows you to buy the Prized Thorin's Halls Goat, which makes life a lot easier in Moria. PLEASE NOTE: There are two large chunks of this area where the mobs are highly resistant to any melee or ranged damage other than Ancient Dwarf-Make, so make sure you have weapons of that type before you go in -- they can be crafted, or bartered for in a skirmish camp.
A1. Cleanse the Ruins of Sarnúr (50)
A2. Defeat the Cavern Horrors (50)
A3. Dispatch the Snow-Trolls (50)
A4. Gathering Ancient Scrolls (50)
A5. Retrieve Rune-Shards (50)
A6. Rout the Dourhands (50)
B. Barrow Downs Survival skirmish (can also be run as 3-man or 6-man) - This scales like other skirmishes, but it becomes available at level 45.