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Ultrastorm (Balorod)

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re: Simplified Raid Guide: Throne of the Dread Terror

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I went through Dadi's guide and simplified everything as much as I could. I'm hoping this will help to lead new players through the raid. 

 

Raid Guide: Throne of the Dread Terror 

 

BOSS #1: RAKOTHAS

EVERYONE: If knocked back, stay away from group for 10-15 seconds. Save major cooldowns for when boss Enrages (+100% damage) at 25% morale. Two groups of 6 stand on either side of the boss to share distributed damage.

DPS: Adds spawn as we damage the boss. Use AoE to kill adds. KILL ADDS FIRST.

TANKS: Swap aggro whenever the Hemorrhage debuff wears off (every 10 seconds).

EXTRA: Powder Kegs (top of ramp) remove boss damage buff, place them near boss, but away from groups to prevent raid damage.

 

GAUNTLET #1:

EVERYONE: Keep LEFT and hug the rocks as you turn the corner.

KILL ORDER: Warmasters > Death Chanters > Archers > everything else.

 

BOSS #2: MUMAKS (Set-Akaji / Arpong-Dokh / Ku-Nerpag)

EVERYONE: Avoid glowing circles on the ground. Avoid stampeding Mumaks (spawn every 68 seconds). If you get an eye over your head, move away from the group.

LM: Keep anti-stun on the main tank at all times.

RANGED: Spread out 5m from each other.

DPS: Adds spawn as we damage boss. Use AoE to kill adds. KILL ADDS FIRST.

KILL ORDER: Warmasters > Champions > Archers > Spearmen > Boss.

OFF-TANK: Kite 2 Mumaks away from the group.

MAIN-TANK: Taunt one Mumak and tank by the DPS group. Pick up adds as they spawn.

 

GAUNTLET #2:

EVERYONE: The group must move together. Crushers can knock you back; be careful of your position. When Crushers die, the group moves forward.

MELEE DPS: Focus on Crushers.

RANGED DPS: Focus on Archers. Remove Corruption.

 

BOSS #3: VADOKHAR

EVERYONE: Interrupt boss inductions. If you get knocked back, you will get a wound, remove it ASAP. Watch for Vessel of Flame debuff (looks like the flame puddle icon). If you get this debuff, move away from the group.

MAIN-TANK: Tank boss facing away from raid (front AoE). When boss reaches 50%+ damage immunity, drag boss into the fire puddle to remove buff.

OFF-TANK: Pick up all adds that spawn. Tank adds behind boss so all enemies can be hit by AoE.

 

GAUNTLET #3

EVERYONE: Kill Black Númenórean Sorcerer. Kill Neghèbh, Skelghàd, and Dhàmiz (remove corruption before killing each one).

 

BOSS #4: THE UNBROKEN ONE

EVERYONE: Spam corruption removal on boss. Avoid vortexes. Avoid Oozing Darklings.

RANGED DPS: When corruption removal is on cooldown, kill Oozing Darkling adds.

MAIN-TANK: Tank The Unbroken One in nearby cage.

OFF-TANK: Kite Oozing Darkling adds, stay out of melee range.

 

GAUNTLET #4

EVERYONE: Wait at the entrance to the gauntlet. Avoid enemies walking in the middle of the road.

DPS: Single target Sellswords first to avoid damage reflect. AoE everything else.

TANKS: Pull one group of enemies at a time to the raid. Repeat 6 times.

 

BOSS #5: THE WOE OF KHAND / THE HIGH SORCERER OF HARAD

EVERYONE: If you get an eye, move away from the group. High Sorcerer fears anyone in melee range.

DPS: Adds spawn throughout battle. Use AoE to kill adds.

KILL ORDER: Corrupted Crawlers > Spirits > Woe of Khand > High Sorcerer.

TANKS: Keep the two bosses separated, tank them in the light.

 

END-BOSS #1: GOTHMOG, MORGIRITH, & DREAD-BEAST

EVERYONE: Ignore Mordirith.

DPS: Kill Gothmog, then Dread-Beast. Gothmog reflects common, westernesse, ancient dwarf, and fire.

TANK: Tank Gothmog, then Dread-Beast.

 

END-BOSS #2: AMARTHIEL & MORDRAMBOR

EVERYONE: Remove corruptions. Bosses knock back - don’t fall off platform. Raid splits into two groups of ranged, and melee.

RANGED DPS: Use RIGHT staircase. Kill Amarthiel.

MELEE DPS: Use LEFT staircase. Kill Mordrambor. Do not walk into forge.

TANKS: Bosses becomes immune, drag into forge to remove immunity.

RANGED-TANK: Drag Amarthiel up RIGHT staircase by the forge.

MELEE-TANK: Drag Mordrambor up LEFT staircase by the forge.

 

END-BOSS #3: LORNIEL

EVERYONE: Interrupt the boss. Avoid puddles.

DPS: Adds spawn throughout battle. Use AoE to kill adds. Sorcerers reflect tactical damage.

KILL ORDER: Lorniel > Sorcerers > Archers > everything else.

HEALERS: Keep the NPC alive.

 

END-BOSS #4: GOTHMOG (phase 2)

EVERYONE: Avoid puddles. Avoid waves of blue flames.

RANGED: Kill Risen Bones adds.

OFF-TANK: Pick up adds (Risen Bones) and drag them away from raid (east side). Avoid green clouds when adds die.

MAIN-TANK: Drag boss to west side.

 

END-BOSS #5: SILMAHTAR & CALATUR

EVERYONE: Interrupt the boss.

DPS: Sorcerers reflect tactical. Bosses reflect common, westernesse, ancient dwarf-make, and fire.

TANKS: Each tank grab a boss.

 

 

Raid Guide: Throne of the Dread Terror 

 

/raid BOSS #1: RAKOTHAS

/raid EVERYONE: If knocked back, stay away from group for 10-15 seconds. Save major cooldowns for when boss Enrages (+100% damage) at 25% morale. Two groups of 6 stand on either side of the boss to share distributed damage.

/raid DPS: Adds spawn as we damage the boss. Use AoE to kill adds. KILL ADDS FIRST.

/raid TANKS: Swap aggro whenever the Hemorrhage debuff wears off (every 10 seconds).

/raid EXTRA: Powder Kegs (top of ramp) remove boss damage buff, place them near boss, but away from groups to prevent raid damage.

 

/raid GAUNTLET #1:

/raid EVERYONE: Keep LEFT and hug the rocks as you turn the corner.

/raid KILL ORDER: Warmasters > Death Chanters > Archers > everything else.

 

/raid BOSS #2: MUMAKS (Set-Akaji / Arpong-Dokh / Ku-Nerpag)

/raid EVERYONE: Avoid glowing circles on the ground. Avoid stampeding Mumaks (spawn every 68 seconds). If you get an eye over your head, move away from the group.

/raid LM: Keep anti-stun on the main tank at all times.

/raid RANGED: Spread out 5m from each other.

/raid DPS: Adds spawn as we damage boss. Use AoE to kill adds. KILL ADDS FIRST.

/raid KILL ORDER: Warmasters > Champions > Archers > Spearmen > Boss.

/raid OFF-TANK: Kite 2 Mumaks away from the group.

/raid MAIN-TANK: Taunt one Mumak and tank by the DPS group. Pick up adds as they spawn.

 

/raid GAUNTLET #2:

/raid EVERYONE: The group must move together. Crushers can knock you back; be careful of your position. When Crushers die, the group moves forward.

/raid MELEE DPS: Focus on Crushers.

/raid RANGED DPS: Focus on Archers. Remove Corruption.

 

/raid BOSS #3: VADOKHAR

/raid EVERYONE: Interrupt boss inductions. If you get knocked back, you will get a wound, remove it ASAP. Watch for Vessel of Flame debuff (looks like the flame puddle icon). If you get this debuff, move away from the group.

/raid MAIN-TANK: Tank boss facing away from raid (front AoE). When boss reaches 50%+ damage immunity, drag boss into the fire puddle to remove buff.

/raid OFF-TANK: Pick up all adds that spawn. Tank adds behind boss so all enemies can be hit by AoE.

 

/raid GAUNTLET #3

/raid EVERYONE: Kill Black Númenórean Sorcerer. Kill Neghèbh, Skelghàd, and Dhàmiz (remove corruption before killing each one).

 

/raid BOSS #4: THE UNBROKEN ONE

/raid EVERYONE: Spam corruption removal on boss. Avoid vortexes. Avoid Oozing Darklings.

/raid RANGED DPS: When corruption removal is on cooldown, kill Oozing Darkling adds.

/raid MAIN-TANK: Tank The Unbroken One in nearby cage.

/raid OFF-TANK: Kite Oozing Darkling adds, stay out of melee range.

 

/raid GAUNTLET #4

/raid EVERYONE: Wait at the entrance to the gauntlet. Avoid enemies walking in the middle of the road.

/raid DPS: Single target Sellswords first to avoid damage reflect. AoE everything else.

/raid TANKS: Pull one group of enemies at a time to the raid. Repeat 6 times.

 

/raid BOSS #5: THE WOE OF KHAND / THE HIGH SORCERER OF HARAD

/raid EVERYONE: If you get an eye, move away from the group. High Sorcerer fears anyone in melee range.

/raid DPS: Adds spawn throughout battle. Use AoE to kill adds.

/raid KILL ORDER: Corrupted Crawlers > Spirits > Woe of Khand > High Sorcerer.

/raid TANKS: Keep the two bosses separated, tank them in the light.

 

/raid END-BOSS #1: GOTHMOG, MORGIRITH, & DREAD-BEAST

/raid EVERYONE: Ignore Mordirith.

/raid DPS: Kill Gothmog, then Dread-Beast. Gothmog reflects common, westernesse, ancient dwarf, and fire.

/raid TANK: Tank Gothmog, then Dread-Beast.

 

/raid END-BOSS #2: AMARTHIEL & MORDRAMBOR

/raid EVERYONE: Remove corruptions. Bosses knock back - don’t fall off platform. Raid splits into two groups of ranged, and melee.

/raid RANGED DPS: Use RIGHT staircase. Kill Amarthiel.

/raid MELEE DPS: Use LEFT staircase. Kill Mordrambor. Do not walk into forge.

/raid TANKS: Bosses becomes immune, drag into forge to remove immunity.

/raid RANGED-TANK: Drag Amarthiel up RIGHT staircase by the forge.

/raid MELEE-TANK: Drag Mordrambor up LEFT staircase by the forge.

 

/raid END-BOSS #3: LORNIEL

/raid EVERYONE: Interrupt the boss. Avoid puddles.

/raid DPS: Adds spawn throughout battle. Use AoE to kill adds. Sorcerers reflect tactical damage.

/raid KILL ORDER: Lorniel > Sorcerers > Archers > everything else.

/raid HEALERS: Keep the NPC alive.

 

/raid END-BOSS #4: GOTHMOG (phase 2)

/raid EVERYONE: Avoid puddles. Avoid waves of blue flames.

/raid RANGED: Kill Risen Bones adds.

/raid OFF-TANK: Pick up adds (Risen Bones) and drag them away from raid (east side). Avoid green clouds when adds die.

/raid MAIN-TANK: Drag boss to west side.

 

/raid END-BOSS #5: SILMAHTAR & CALATUR

/raid EVERYONE: Interrupt the boss.

/raid DPS: Sorcerers reflect tactical. Bosses reflect common, westernesse, ancient dwarf-make, and fire.

/raid TANKS: Each tank grab a boss.

 

Marithil
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re: Simplified Raid Guide: Throne of the Dread Terror

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Awesome, thanks for this!



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